Psychoportation (Teleportation)
Level: Nomad 6
Display: Vi, Ma
Manifesting Time: 1 standard action.
Range: Touch
Target: One touched Large (or smaller), corporeal creature
Duration: Instantaneous
Saving Throw: Will partial, see text
Power Resistance: Yes, see text
Power Points: 11
You teleport the subject a very short distance, applying a filter such that substances and items not innate to its physiology are left behind. If the subject fails a Will save, it appears in another space you could touch, and is dazed for 1 round. You must specify whether your filter is internal or external when you manifest this power.
If you apply an internal filter, poisons, disease, alcohol, and the like are all cleansed from the subject’s system as well as internal parasites, embedded arrow heads, and food in the digestive tract. Ongoing magical effects induced by potions or psionic tattoos or those that involve consumption of a conjured substance (such as heroes’ feast) end immediately for the subject. Creatures that have been swallowed whole or internalized (such as an intellect devourer) may be removed by the use of this power if it is applied to the creature that holds them. Note that you may not specify or exempt substances; if the subject is both poisoned and under the effects of a potion of heroism then this power will remove both.
If you apply an external filter, the subject is left naked after being teleported and can be teleported out of shackles, another creature’s grasp, an ectoplasmic cocoon, a web, and similar effects. Any mundane equipment the subject was wearing or carrying clatters to the ground at its former position. This effect may also remove acid, burning oil, and other damaging contact agents, as well as dirt, grime, and external parasites (such as puppeteers).
Magic and psionic items are resistant to cathartic apportation, and usually teleport with the subject (but see below). Corporeal creatures other than the target that would be displaced by this power may resist it with power resistance, and if successful, they are teleported along with the target. Regardless of the success of resistance, they, like the target, are still dazed for one round unless they make a Will saving throw.
Augment: You can augment this power in one or more of the following ways.
- For every 2 additional power points you spend, you may increase the maximum size of the target by one size category.
- If you spend 4 additional power points, this power may affect magical items the subject holds or carries as if they were mundane, although each magic item independently gets a saving throw against this effect and if successful teleports with the target. Additionally, you may remove items that have been supernaturally bonded to the subject (such as weapon affected by the graft weapon power) if you use an external filter, or items that have been diffusely absorbed into the subject’s forms (such as from effects like assume form) if you use an internal filter. Crystalics may be harmlessly removed from a subject with an augmented external filter, as can many cursed items (although this power does not end the curse; the item makes a saving throw normally). Psionic tattoos may be removed with an augmented internal filter, although if a tattoo would be removed, it migrates to you (potentially setting your tattoos off if this would exceed twenty tattoos).
- If you spend 4 additional power points, you may simultaneously apply an internal and external filter. In addition, for every 2 power points spent to achieve any of these effects, increase the save DC by 1.