Nature [Animal, Mind-Affecting]
Difficulty Class: 7
Channeling Time: 1 standard action
Range: 1 mile
Target: One animal; see text
Duration: Aura; see text
Saving Throw: Will negates
You bring the resemblance of the animal you want to call to mind, and bellow forth a call that sounds like the animal that you want to call. Soon enough, you hear an animal approaching, looking straight at you.
As part of this incantation, choose a type of animal (such as a bear or a wolf). You attempt to call the nearest creature of that type to you. If there isn’t a creature of that type within range, the incantation fails. If the creature fails its saving throw, it comes to you as fast as it can. If it comes across a dangerous obstacle (such as fire), it may make an additional saving throw.
Once the animal comes within 30 feet of you, this incantation ends. The animal has an indifferent attitude toward you (see the Diplomacy skill in the Player’s Handbook).
You must spend a swift action during each round until the target is within 30 feet of you. If you don’t spend a swift action during a round, the incantation immediately fails, and the animal may or may not come to you anyway.
You can use this incantation to call magical beasts with anIntelligence score of 1 or 2 (such as a basilisk or a girallon), but you take a -4 penalty on the channeling check.
Enhance: If you increase the DC by 4, you don’t need to spend a swift action during each round until the target is within 30 feet of you.