Boost

Psychoportation
Level: Marksman 1
Display: Vi, Au
Manifesting Time: 1 swift action
Range: 0 ft
Target: One piece of ammunition or one thrown weapon
Duration: Instantaneous
Power Points: 1

You empower one piece of ammunition with the impetus of motion it would get from its launcher, in effect firing it by will alone. You may launch a boosted projectile as an attack action (combined with the swift action of manifesting this power), treating it in all ways as if it had been fired from its intended launcher (shortbow, light
crossbow, or sling, sized appropriately to you). Since no actual launcher is involved, reload times are not applicable.

Alternatively, you may choose to boost a weapon as you throw it. A boosted thrown weapon deals damage as if it were one size larger.

Augment: You may augment this power in one or more of the following ways:

1. If you spend an additional 2 power points, you may fire additional projectiles in this fashion as part of a
full attack up to the number of attacks you could normally make during a full attack action.

2. For every 2 additional power points you spend, the size of the launcher emulated increases by one
step (for example, from a Medium light crossbow to a Large light crossbow), and the effective size of any thrown
weapon increases by one additional step.

3. If you spend 1 additional power point, you may boost a projectile as if fired by a longbow or a heavy crossbow instead.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License