Blue

The following entry represents a Blue as a 1st-Level Psion (Telepath)

Size/Type: Small Humanoid (Goblinoid, Psionic)
Hit Dice: 1d4+2 plus 4 (8 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +1 Dex, +4 inertial armor), touch 11, flat-footed 15
Base Attack/Grapple: +0/-6
Attack: Quarterstaff -1 melee (1d4-2) or light crossbow +2 ranged (1d6/19-20)
Full Attack: Quarterstaff -1 melee (1d4-2) or light crossbow +2 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionic powers
Special Qualities: Darkvision 60 ft.
Saves: Fort +2, Ref +0, Will +3
Abilities: Str 6, Dex 13, Con 14, Int 17, Wis 12, Cha 8
Skills: Concentration +6, Hide +7, Move Silently +7, Psicraft +7, Ride +5, Spot +3
Feats: Psionic Body, Psionic Dodge
Environment: Temperate plains
Organization: Solitary, gang (1 plus 4-9 goblin warriors), band (2d10 plus 10-100 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (2d4 plus 10-24 goblin warriors with worg mounts), or tribe (4d10 plus 40-400 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class (usually psion)
Level Adjustment: +1

Blues are a subrace of goblins with an innate knack for psionics. A blue is often smaller than an average goblin, standing just about 3 feet tall and weighing about 40 pounds. Blues have noticeably blue-tinged skin, and their eyes are less dull than those of a common goblin. Otherwise, they resemble their kin. They generally dress in short leather robes, dyed black. Blues speak Goblin and Common. Most blues encountered outside their homes are psions; the information in the statistics block is for a psion of 1st level.

Combat:

Blues support goblin warriors in combat and are often called upon to lead a gang of goblins (from the rear) into battle.

Psionic Powers: The blue described here is a 1st-level psion.

Typical Psion Powers Known (power points 3*; save DC 13 + power level): 1st— inertial armor, mind thrust (DC 14), charm, psionic (DC 14).

Manifester level: 1st. The save DCs are Intelligence-based.

*The blue shown here has already manifested inertial armor; its reserve is normally 4 power points.

Skills: Blues have a +4 racial bonus on Move Silently checks and Ride checks.

The blue psion presented here had the following ability scores before racial adjustments: Str 8, Dex 13, Con 14, Int 15, Wis 12, Cha 10.

BLUES AS CHARACTERS:

Blues tend to be psions, although blues raised in communities where their kind are rare may choose the path of the wilder. Blue characters possess the following racial traits.

  • -2 Strength, +2 Intelligence, -2 Charisma.
  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ of those of Medium characters.
  • Blue base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Naturally Psionic: Blues gain 1 bonus power point at 1st level.
  • Racial Skills: A blue character has a +4 racial bonus on Move Silently checks and Ride checks.
  • Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
  • Favored Class: Psion.
  • Level Adjustment: +1.
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