Telepathy (Charm) [Mind-Affecting]
Level: Psion/wilder 1, Society Mind 1, Thoughtsinger 1
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 hour/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1
As attraction (in Chapter Five: Powers in the Expanded Psionics Handbook), except as noted here.
This is not a new power — it merely adds functionality to attraction as it appears in the Expanded Psionics Handbook. If you know that power, you know the following augmentations. This also replaces the augment entry
for attraction: it augments entirely as described below.
Augment: You may augment this power in one or more of the following ways.
1. Every additional power point you spend improves the interaction bonus by 1.
2. If you spend 2 additional power points, you may implant an attraction to an action in the subject. The subject will make every reasonable attempt to perform that action as often as possible as long as this power is in effect. It will not attempt actions which will damage itself or put itself in harm’s way (but see below).
3. If you spend 4 additional power points, the subject seeks its attraction even to its own detriment. If it does not approach or remain within 30 feet of its attraction (if an object) or perform its attracted action (see above), it suffers a -2 penalty on attack rolls, damage rolls, saving throws and skill checks for the round. Attraction’s subdiscipline changes from Charm to Compulsion with this augment, which is sometimes called the “addiction” augment.
4. If you spend 4 additional power points, this power’s duration becomes 1 day/level (D).
In addition, for every 2 power points spent to achieve any of these effects, increase the save DC by 1.