Size/Type: Large Monstrous Humanoid (Psionic)
Hit Dice: 14d8+70 (133 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 27 (+2 Dex, -1 size, +16 natural), touch 11, flat-footed 25
Base Attack/Grapple: +14/+29
Attack: Slam +20 melee (2d10+7)
Full Attack: 2 slams +20 melee (2d10+7)
Space/Reach: 10 ft./ 10 ft.
Special Attacks: Energy burst, psi-like abilities
Special Qualities: Damage reduction 10/magic, darkvision 60 ft.
Saves: Fort +9, Ref +11, Will +9
Abilities: Str 24, Dex 14, Con 21, Int 12, Wis 10, Cha 11
Skills: Concentration +15, Initimidate +20, Listen +10, Search +6, Spot +10
Feats: Improved Unarmed Strike, Improved Initiative, Improved Grapple, Skill Focus (intimidate), Psionic Fist
Environment: Any
Organization: Solitary, pair, band (3–5), or troop (6–11)
Challenge Rating: 12
Treasure: Standard
Alignment: Often lawful neutral
Advancement: 15-20 HD (Large)
Level Adjustment: —
Towering over the counter, the creature snarls. Its red eyes give a menacing stare as it clenches its fist, the muscles
in the creature’s arm rippling. With a growl in its throat, it reaches over and takes a small pouch, muttering about what is rightfully owed.
The activities of the Night Terrors are known to be reprehensible, yet none imagined they would go so far
as to create creatures like the ardoroch. Standing 11 feet tall with grey-blue skin, the ardoroch is an imposing sight
and a terror in combat. Created for the sole purpose of disabling foes, the ardoroch is completely merciless and
will crush the psyche of an enemy as quickly as possible.
Created using unknown techniques, the ardoroch originally served the Night Terrors as guardians, assassins, and in any other capacity appropriate. However, as the sinister cult created more of the race, increasing numbers of the ardoroch saw that they were not being treated fairly by their creators. In time, they rebelled and struck out on their own, although some were not like-minded and still work for the Night Terrors, viewing the organization as their rightful master.
A typical ardoroch is between 10 1/2 and 12 1/2 feet tall and weighs over 700 pounds. They have skin tones ranging from slate-grey to dark blue and typically have red or purple eyes. Most ardoroch are hairless, although some
have been found with a thin, nearly translucent grey fur.
Combat
Fully without mercy, the ardoroch will seek out its strongest enemy and neutralize that opponent in the swiftest manner
possible. It will then repeat that process for all other enemies. Typically, it will rely on its psi-like abilities or
energy burst before it resorts to physical combat, but if necessary, it will bring its full arsenal to bear.
Energy Burst (Su): An ardoroch can release a burst of sonic energy that hits anything within 10 ft. of it. Treat
in all ways as an energy burst of the sonic type with a manifester level equal to 1/2 the ardoroch’s Hit Dice, but
with only a 10 ft. radius.
Psi-like Abilities: At will – disable (DC 17), far hand; 3/day – baleful compression (DC 17), ego whip (DC 16).
Manifester Level 14th.