The crysmal is a psionic earth elemental creature, taking the form of a crystalline spider or scorpion. It lives to consume gems and crystals but when they are destroyed they shatter into hundreds of small crystal shards and gem pieces. Once
in a while, when a crysmal is defeated, the body leaves a large enough shard to be used for a psicrystal, imbuing
the psicrystal with the elemental essence of the crysmal it once was. It still remains a loyal follower of its master, part and parcel with the personality shard used to give life to the inanimate object, but it also gains a slight hunger for
crystals, gems, and jewelry, since it isn’t a normal construct like its regular psicrystal brethren. It does not have the
same abilities or powers as a normal psicrystal, but rather becomes a symbiosis of the normal psicrystal essence and
the aggressive crysmal elemental essence.
You need the Psicrystal Affinity feat and you must dismiss or destroy your current psicrystal (if any) and reimbue
its essence into a crysmal shard large enough to ﬁt into your hand. As normal, the experience cost for recreating a destroyed psicrystal is 100 xp and can be done after 24 hours has passed since its destruction. (See Psicrystal Death).
Interaction with Psicrystals
As stated above, a normal crystal cannot be “enhanced” into a psicrysmal, instead it must be destroyed and
reimbued. A psicrysmal cannot be implanted either, since it has a far more active personal psyche which would render
implantation dangerous. Finally, there are no psicrysmal weapons.
The following table and information completely replaces that of the previous psicrystal. A psicrysmal is an elemental,
not a construct. See the Psicrysmal monster entry for exact details.
Psicrysmal Special Abilities:
All psicrysmals have special abilities (or impart abilities to their owners) depending on the level of the owner, as shown on Table 2 - The Psicrysmal. The abilities on the table are cumulative.
Natural Armor Bonus (Ex): Add this value to the psicrysmal’s natural armor score. Enhanced by the psionic energies coursing through them, psicrysmals are hardier than normal psicrystals.
Intelligence Adj. (Ex): Add this value to the psicrysmal’s Intelligence score. Psicrysmals are as smart as people
(though not necessarily as smart as smart people).
Hit Dice: For every level in a psionic class (any class which grants power points or psi-like abilities) the
psicrysmal gains 1 hit die (1d8 as normal for an Elemental) and all beneﬁts associated with gaining HD.
Telepathic Link (Su): The owner has a telepathic link with his psicrysmal. The owner can communicate
telepathically as if the psicrysmal were the target of a mindlink power manifested by the owner. For instance, a
psicrysmal who sneaks into a distant room could relay the activities occurring in that room. Because of the telepathic
link between a psicrysmal and its owner, the owner has the same connection to an item or place that the psicrysmal
does. For instance, if his psicrysmal has seen a room, the owner can teleport into that room as if he has seen it too.
Power Resistance (Ex): If the owner is 11th level or higher, the psicrystal gains power resistance equal to the owner’s level + 5, which also effects the owner. To affect the psicrystal or the owner with a power, another manifester must get a result on a manifester level check that equals or exceeds the psicrystal’s power resistance.
Psi-like Abilities (Ps): If the owner is 13th level or higher, the psicrysmal gains access to the following psi-
like abilities: At will - control sound, detect psionics, empty mind; and the following: 1/day - psionic dimension door. If the owner is 19th level or higher, the psicrysmal also gains the following psi-like abilities: At will - control object, mind thrust; he also gains an additional two uses of his psionic dimension door power. The manifester level of all of these psi-like abilities are ½ the manifester level of the master. and all save DCs are based on Intelligence.